Quadratic Equations & Graphs

Amari Cross & Matthew Williams
||10 min read
AlgebraGraphsQuadratics

Factorising, completing the square, using the formula, and sketching parabolas.

Quadratics describe situations where the variable is squared, so their graphs curve instead of forming straight lines. In CSEC Mathematics, quadratics connect algebra and graphs: you may be asked to solve an equation, identify roots, find a turning point, or interpret the shape of a parabola.

The important idea is that each method reveals something different. Factorising shows where the graph crosses the xx-axis, completing the square shows the turning point, and the quadratic formula works even when simple factorising does not. When a question carries reasoning marks, explain why the method you chose fits the form of the quadratic.

Solving Quadratics by Factorization

Factorisation is the quickest method when the quadratic breaks neatly into brackets. Once the product equals zero, at least one bracket must be zero. This is called the zero product property, and it is the reason the bracketed factors become separate linear equations.

If ax2+bx+c=0ax^2 + bx + c = 0 factors to (px+q)(rx+s)=0(px + q)(rx + s) = 0, then: px+q=0 or rx+s=0px + q = 0 \text{ or } rx + s = 0

Example

x2+5x+6=0x^2 + 5x + 6 = 0

Factor: (x+2)(x+3)=0(x+2)(x+3) = 0

x+2=0x=2x + 2 = 0 \Rightarrow x = -2 x+3=0x=3x + 3 = 0 \Rightarrow x = -3

Solutions: x=2x = -2 or x=3x = -3

Check: (2)2+5(2)+6=410+6=0(-2)^2 + 5(-2) + 6 = 4 - 10 + 6 = 0

Solving by Completing the Square

Completing the square is slower than factorising, but it gives more information. It rewrites a quadratic so you can see its turning point clearly. This is especially useful for graph questions and for quadratics that do not factor nicely.

Express ax2+bx+cax^2 + bx + c as a perfect square plus a constant. This method also helps find the vertex (minimum or maximum point).

General Method:

For ax2+bx+c=0ax^2 + bx + c = 0:

a(x2+bax)+c=0a\left(x^2 + \frac{b}{a}x\right) + c = 0

a(x2+bax+(b2a)2)+ca(b2a)2=0a\left(x^2 + \frac{b}{a}x + \left(\frac{b}{2a}\right)^2\right) + c - a\left(\frac{b}{2a}\right)^2 = 0

a(x+b2a)2+cb24a=0a\left(x + \frac{b}{2a}\right)^2 + c - \frac{b^2}{4a} = 0

This gives vertex form: a(xh)2+k=0a(x - h)^2 + k = 0

Where:

  • h=b2ah = -\frac{b}{2a} (x-coordinate of vertex)
  • k=cb24ak = c - \frac{b^2}{4a} (y-coordinate of vertex)
  • Vertex (h,k)(h, k) is the minimum (if a>0a > 0) or maximum (if a<0a < 0)

Example 1: Simple Case (a=1a = 1)

In this first case, the coefficient of x2x^2 is 1, so you can complete the square directly. The number added to the left must also be added to the right because the equation must stay balanced.

x2+6x7=0x^2 + 6x - 7 = 0

Step 1: Move constant to right side x2+6x=7x^2 + 6x = 7

Step 2: Take half the x-coefficient b2=62=3\frac{b}{2} = \frac{6}{2} = 3

Step 3: Square it (62)2=9\left(\frac{6}{2}\right)^2 = 9

Step 4: Add to both sides x2+6x+9=7+9x^2 + 6x + 9 = 7 + 9

Step 5: Factor left as perfect square (x+3)2=16(x + 3)^2 = 16

Step 6: Solve x+3=±4x + 3 = \pm 4 x=3+4=1 or x=34=7x = -3 + 4 = 1 \text{ or } x = -3 - 4 = -7

Vertex (from form): (x+3)2=16(x + 3)^2 = 16 means vertex at x=3x = -3, and when x=3x = -3: (0)2=16(0)^2 = 16 gives y=16y = 16... wait, that's not right at 0. At x=3x = -3: y=(3)2+6(3)7=9187=16y = (-3)^2 + 6(-3) - 7 = 9 - 18 - 7 = -16

So vertex is at (3,16)(-3, -16)minimum point

Check: 12+6(1)7=1+67=01^2 + 6(1) - 7 = 1 + 6 - 7 = 0

Completing the Square — Simple Case

Example 2: General Case (a1a ≠ 1)

When aa is not 1, factor it out of the x2x^2 and xx terms first. This prevents you from adding the wrong amount to the expression.

2x2+8x10=02x^2 + 8x - 10 = 0

Step 1: Factor out leading coefficient from first two terms 2(x2+4x)10=02\left(x^2 + 4x\right) - 10 = 0

Step 2: Complete the square inside the brackets

  • Half the x-coefficient: 42=2\frac{4}{2} = 2
  • Square it: 22=42^2 = 4

2(x2+4x+4)102(4)=02\left(x^2 + 4x + 4\right) - 10 - 2(4) = 0

Note: We subtract 2×4=82 \times 4 = 8 because we added 2×42 \times 4 inside

Step 3: Factor as perfect square 2(x+2)218=02(x + 2)^2 - 18 = 0

Step 4: Rearrange to find vertex 2(x+2)2=182(x + 2)^2 = 18 (x+2)2=9(x + 2)^2 = 9

Step 5: Solve x+2=±3x + 2 = \pm 3 x=2+3=1 or x=23=5x = -2 + 3 = 1 \text{ or } x = -2 - 3 = -5

Vertex form: 2(x+2)218=02(x + 2)^2 - 18 = 0 can be written as 2(x(2))2+(18)=02(x - (-2))^2 + (-18) = 0

So vertex at (2,18)(-2, -18)minimum point (since a=2>0a = 2 > 0)

Check: 2(1)2+8(1)10=2+810=02(1)^2 + 8(1) - 10 = 2 + 8 - 10 = 0

Completing the Square — General Case

Finding Min/Max Point Directly

Once in vertex form a(xh)2+ka(x - h)^2 + k, the vertex is immediately (h,k)(h, k):

Example

Find the vertex of y=3(x5)2+7y = 3(x - 5)^2 + 7

Vertex = (5,7)(5, 7)maximum point (since a=3>0a = 3 > 0, wait no, that means upward so minimum)

Actually: a=3>0a = 3 > 0 means U-shape (opens upward), so (5,7)(5, 7) is the minimum

Find the vertex of y=2(x+3)24y = -2(x + 3)^2 - 4

Rewrite as y=2(x(3))2+(4)y = -2(x - (-3))^2 + (-4)

Vertex = (3,4)(-3, -4)maximum point (since a=2<0a = -2 < 0, opens downward)

Quadratic Formula

The quadratic formula is the most dependable solving method because it works for every quadratic in the form ax2+bx+c=0ax^2 + bx + c = 0. It is useful when factorising is difficult or impossible.

x=b±b24ac2ax = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a}

For equation ax2+bx+c=0ax^2 + bx + c = 0

Example

2x2+5x3=02x^2 + 5x - 3 = 0

a=2,b=5,c=3a = 2, b = 5, c = -3

x=5±254(2)(3)2(2)x = \frac{-5 \pm \sqrt{25 - 4(2)(-3)}}{2(2)} =5±25+244= \frac{-5 \pm \sqrt{25 + 24}}{4} =5±494= \frac{-5 \pm \sqrt{49}}{4} =5±74= \frac{-5 \pm 7}{4}

x=5+74=24=0.5x = \frac{-5 + 7}{4} = \frac{2}{4} = 0.5 x=574=124=3x = \frac{-5 - 7}{4} = \frac{-12}{4} = -3

Solutions: x=0.5x = 0.5 or x=3x = -3

Check: 2(0.5)2+5(0.5)3=0.5+2.53=02(0.5)^2 + 5(0.5) - 3 = 0.5 + 2.5 - 3 = 0

Discriminant

The discriminant is the part under the square root in the quadratic formula. Before solving fully, it tells you how many real answers to expect, which helps you check whether your final result makes sense.

The discriminant Δ=b24ac\Delta = b^2 - 4ac tells us about the solutions:

  • Δ>0\Delta > 0: Two distinct real solutions
  • Δ=0\Delta = 0: One repeated real solution
  • Δ<0\Delta < 0: No real solutions (complex solutions)
Example

x2+4x+4=0x^2 + 4x + 4 = 0

Δ=1616=0\Delta = 16 - 16 = 0

One solution: x=42=2x = \frac{-4}{2} = -2 (double root)

Actually: (x+2)2=0x=2(x+2)^2 = 0 \Rightarrow x = -2 (repeated)


Part 12: Quadratic Graphs

Parabolas

A parabola is the visual form of a quadratic. The roots, intercepts, vertex, and axis of symmetry are all different ways of describing the same curve.

A quadratic function y=ax2+bx+cy = ax^2 + bx + c graphs as a parabola.

Properties:

  • If a>0a > 0: opens upward (U-shape), has minimum point
  • If a<0a < 0: opens downward (∩-shape), has maximum point
  • Vertex = turning point (minimum or maximum)
Example

y=x24x+3y = x^2 - 4x + 3

Find vertex:

x=b2a=(4)2(1)=2x = \frac{-b}{2a} = \frac{-(-4)}{2(1)} = 2

y=(2)24(2)+3=48+3=1y = (2)^2 - 4(2) + 3 = 4 - 8 + 3 = -1

Vertex: (2,1)(2, -1) (minimum, since a=1>0a = 1 > 0)

Find y-intercept: Set x=0y=3x = 0 \Rightarrow y = 3

Find x-intercepts: Set y=0x24x+3=0(x1)(x3)=0x=1,3y = 0 \Rightarrow x^2 - 4x + 3 = 0 \Rightarrow (x-1)(x-3) = 0 \Rightarrow x = 1, 3

y = x² - 4x + 3 (roots at x=1, x=3, vertex (2,-1))
Graphing a Parabola from its Equation

Vertex Form

Vertex form is designed for graph interpretation. It tells you the turning point immediately, so it is often more useful than standard form when the question asks for a maximum, minimum, or axis of symmetry.

y=a(xh)2+ky = a(x-h)^2 + k

Where (h,k)(h, k) is the vertex.

Converting Standard Form to Vertex Form

Use completing the square:

y=ax2+bx+cy = ax^2 + bx + c y=a(x2+bax)+cy = a\left(x^2 + \frac{b}{a}x\right) + c y=a(x2+bax+(b2a)2)+ca(b2a)2y = a\left(x^2 + \frac{b}{a}x + \left(\frac{b}{2a}\right)^2\right) + c - a\left(\frac{b}{2a}\right)^2 y=a(x+b2a)2+cb24ay = a\left(x + \frac{b}{2a}\right)^2 + c - \frac{b^2}{4a}

Vertex: (b2a,cb24a)\left(-\frac{b}{2a}, c - \frac{b^2}{4a}\right)

Example

Convert y=x24x+3y = x^2 - 4x + 3 to vertex form and find the vertex:

a=1,b=4,c=3a = 1, b = -4, c = 3

y=1(x24x)+3y = 1\left(x^2 - 4x\right) + 3 y=1(x24x+4)+34y = 1\left(x^2 - 4x + 4\right) + 3 - 4 y=(x2)21y = (x - 2)^2 - 1

Vertex: (2,1)(2, -1)minimum point (since a=1>0a = 1 > 0)

Notice: x=b2a=42(1)=2x = -\frac{b}{2a} = -\frac{-4}{2(1)} = 2

Converting to Vertex Form
Example

Convert y=2x2+12x+5y = 2x^2 + 12x + 5 to vertex form:

a=2,b=12,c=5a = 2, b = 12, c = 5

y=2(x2+6x)+5y = 2\left(x^2 + 6x\right) + 5

Complete the square inside: half of 6 is 3, square is 9

y=2(x2+6x+9)+52(9)y = 2\left(x^2 + 6x + 9\right) + 5 - 2(9) y=2(x+3)2+518y = 2(x + 3)^2 + 5 - 18 y=2(x+3)213y = 2(x + 3)^2 - 13

Vertex: (3,13)(-3, -13)minimum point (since a=2>0a = 2 > 0)

This means:

  • Parabola opens upward (U-shape)
  • Lowest point is at (3,13)(-3, -13)
  • Minimum value of yy is 13-13
  • Axis of symmetry is x=3x = -3

Quick Vertex Formula

The quick formula is a shortcut for the xx-coordinate of the turning point. It does not replace understanding the graph; after finding xx, you still substitute into the original equation to find the matching yy value.

If you don't want to complete the square every time:

xvertex=b2ax_{\text{vertex}} = -\frac{b}{2a}

Then substitute back to find yvertexy_{\text{vertex}}:

yvertex=a(b2a)2+b(b2a)+cy_{\text{vertex}} = a\left(-\frac{b}{2a}\right)^2 + b\left(-\frac{b}{2a}\right) + c

Example

Find the vertex of y=3x212x+7y = 3x^2 - 12x + 7:

x=122(3)=126=2x = -\frac{-12}{2(3)} = \frac{12}{6} = 2

y=3(2)212(2)+7=1224+7=5y = 3(2)^2 - 12(2) + 7 = 12 - 24 + 7 = -5

Vertex: (2,5)(2, -5)minimum point

Example

y=x24x+3y = x^2 - 4x + 3

Vertex: (2,1)(2, -1) (directly from the form!)

Since a=1>0a = 1 > 0, parabola opens upward (minimum at (2,1)(2, -1))

Find y-intercept: Set x=0y=3x = 0 \Rightarrow y = 3

Find x-intercepts: Set y=0x24x+3=0(x1)(x3)=0x=1,3y = 0 \Rightarrow x^2 - 4x + 3 = 0 \Rightarrow (x-1)(x-3) = 0 \Rightarrow x = 1, 3

Compare to standard form: y=x24x+3y = x^2 - 4x + 3 — same parabola!

y = x² - 4x + 3 (roots at x=1, x=3, vertex (2,-1))
Complete Quadratic Graphing Process